Tambien CR 1
Male Elf Wizard 2
CG Medium Humanoid (Elf)
Init +5; Senses Low-Light Vision; Perception +3
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (2d6)
Fort +0, Ref +3, Will +4
Spd 30 ft.
Melee Dagger +1 (1d4/19-20) or
Ranged Dagger +4 (1d4/19-20) or
Ranged Longbow +4 (1d8/x3)
Wizard Spells Known (CL 2, +1 melee touch, +4 ranged touch, Concentration +6; +4 vs. SR):
1 Shield, Sleep (DC 16), Comprehend Languages, Hydraulic Push; pearl of power o
0 (at will) Acid Splash, Read Magic (DC 16), Light, Detect Magic
Str 10, Dex 16, Con 11, Int 18, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats Breadth of Experience, Elven Weapon Proficiencies, Spell Focus (Divination), Wizard Weapon Proficiencies
Traits Arcane Dabbler (Prestidigitation) (1/day) (Sp), Watching Taldor
Skills Acrobatics +0, Climb -3, Escape Artist +0, Fly +0, Knowledge (Arcana) +11, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +11, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +11, Knowledge (Religion) +6, Knowledge (The Planes) +11, Linguistics +9, Perception +3, Profession (Gambler) +8, Ride +0, Spellcraft +9, Stealth +0, Swim -3
Languages Aklo, Celestial, Common, Draconic, Elven, Goblin, Kelish, Sylvan
SQ Bonded Object (Amulet) (1/day) (Sp), Dreamspeaker, Elven Magic, Foresight, Forewarned +1 (Su), Opposition Schools (Illusion, Necromancy), Prescience (7/day) (Su)
Combat Gear arrows×20, blunt arrows×20, dagger (sleeve), dagger (boot), dagger (adventurer’s sash), longbow; Other Gear adventurer’s sash (8 @ 11.42 lbs), alkali flask, amulet, masterwork backpack (13 @ 21.5 lbs), waterproof bag (empty)×4, bedroll, map or scroll case (10 @ 0 lbs), map or scroll case (empty)×3, flint and steel, grappling arrow, paper (sheet)×10, pearl of power, 1st level, trail rations (per day)×5, silk rope (50 ft.), spell component pouch, wand of disguise self (ooooo charges), wand of mage armor (50 charges), waterskin, spring loaded wrist sheath
Bonded Object (Amulet) (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Opposition Schools Illusion & Necromancy You must spend 2 slots to cast spells from the Illusion or Necromancy school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prescience (7/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Watching Taldor During surprise round may draw weapons as a free action.
Pathfinder ID 2594-8
Spells in Spellbook
0: acid splash, arcane mark, bleed, dancing lights, daze, detect poison, detect magic, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, scrivener’s chant, sotto voce, spark, touch of fatigue.
1-level: color spray, comprehend languages, detect secret doors, frostbite, grease, hydraulic push, magic missile, shield, shocking grasp, silent image, sleep, true strike, vanish.
2-Level: blur, spider climb